Wednesday, November 5, 2014

Commanding a good time at Dungeon's End

Need something to do on a Tuesday night with some friends and also play Magic: The Gathering©? Then come on down for Dungeon’s End’s Commander League!

The Commander league is Dungeon’s End’s multiplayer oriented tournaments hosted every Tuesday and begins at 6:00pm with the only requirement being that the participant pays ether a buy in, or one booster pact of any kind to be registered, they also need to have a deck that is legal for the commander format. Here is a brief summary of the commander format and how the league pertains to it:
So what’s the difference between regular play and commander?

Well normally decks consist of about sixty cards and at most four of each copy, but in commander it is required to have one-hundred cards that are different in name. There is one exception as basic land cards can be in any amount in the deck. Each player also starts at forty life rather than twenty.

Another difference is that, as the name implies, the deck has a commander. This has to be a legendary creature that decides what colors your deck is allowed to put in it and can be crucial to a player’s game plan. They count towards the one-hundred card count but are set aside as they can be casted whenever that player is allowed to. 

When picking a general for you deck it’s good to decide whether to build around the general or for the general to compliment the deck. The first option is more oriented as a gimmick or generals that are crucial in the decks strategy, a good example of these decks are fast, aggressive decks that use their general primary to win. The second options leans itself to more of a deck that already has an idea of what it’s going to do and the general takes place as color identity (what colors your deck can have) or as just a good card to use whenever able. These generals are not crucial for the success of the deck but still add a lot to the deck on their own. Both of these decks are good in their own way and it just depends on what you want your commander deck to do.

The last difference is that normally in Magic: The Gathering© is played primarily as two player match, but in commander it has a recommend group size of four. It’s still a free for all as each player try’s to be the last one standing to win.

So how does the League work?

Now those are just the basic to play Commander, but at Commander League we have an achievements system that can earn players points towards prizes such as drinks and snacks, store credit, and packs of cards. These points are awarded through doing certain actions throughout the game such as casting a commander twenty times or eliminating every player at once and some even give negative points for bad sportsmanship and intentionally not letting other people play. These are made to prevent people from winning just to win and leaving everyone else feeling bad. The way we create the groups is that each participant is assigned to a random table where they play with around two the three other people and have two hours to complete their game. Once there is one player left the game is over and everyone adds up their points, the one with the post is declared the winner!


So that’s commander league, come check it out if it seems interesting as each week we have a lot of regulars that are wonderful people that genuinely love the game and playing commander, plus who doesn't like prizes! 

3 comments:

  1. Wow. This is so totally a world I don't live in; it's fascinating to start to understand some of the details of it.

    One part that could be laid out more clearly here (maybe with a bulleted format) is the various ways to get into the game. You wrote "the only requirement being that the participant pays ether a buy in, or one booster pact of any kind to be registered, they also need to have a deck that is legal for the commander format," and by the end, I felt like I'd just tried to take a bit that's too big. So you could say that there are two ways to get into the game (a buy-in of $___ or the purchase of a booster pack) and then note that all players must have a deck that's legal for commander format. Basically, break up the phrasing a bit more.

    Also, be sure you proofread for "sound alike" errors like using "ether" instead of "either" and "compliment" instead of "complement."

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  2. It's really nice that you let your readers know how to play the game. A lot of times, people will avoid new activities just because they don't want to appear ignorant on the subject in front of people who are well rehearsed on the subject. If you were to have only told me why, when, and where I should play this game, chances are I still wouldn't go because I still would have no idea how to play this game. Now that I know how to play, I can go out and give it a try because at least I know the basics, and won't come off as completely "dumb" to other players.

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  3. -
    What a fun way to play such a popular game. Personally I sway more towards Pokemon, but I have a lot of friends who play Magic, I've even watched them have group battles that lasted for hours. I like how friendly your post comes off, when explained it's like hearing it from a buddy, so you don't feel embarrassed asking about anything that's confusing. I'm also a huge fan of the point system. I know from experience this store always does a good job making sure nobody feels bad & game play is fair!

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